Type – This line defines the unit’s internal lookup name, which is the name that the game uses in its files whenever it refers to a unit. It is not essential for anyone to know what each line does but it helps. This part is intended to be more of a reference than anything else. This guide is mainly a line-by-line breakdown, with a brief final section about the file and its limitations. In reality, the file is simple once it gets broken down with each line being analysed. Stat_mental 11, impetuous, highly_trained Stat_sec 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
Stat_pri_attr spear, long_pike, spear_bonus_8 Stat_pri 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1 Here is the code which defines Swiss Pikemen: type Swiss PikemenĪttributes sea_faring, hide_forest, very_hardy, can_withdraw, pikeįormation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx We will be using Swiss Pikemen as our example. Here you will find the definitions that tell the game about all of the different soldiers and ships that you will encounter. A good starting point is theĮxport_descr_unit file, or EDU. Once you have successfully unpacked the game’s files, you may be wondering where to begin. This guide assumes that you have unpacked the data files using the method found
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